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Personal projects I've worked on, from all aspects of games design, as well as artwork.

Shooter Arena - Level Design

Working within UEFN, a level design project I'd been planning, to help with fulfilling the requirements to join the creator program.

 

A simple free-for-all map, The idea was to create an visually appealling, detailed, and tactical arena for up to 8 players to fight for the best weapons and be the sole king of the arena. Taking inspiration from games such as valorant and overwatch, in terms of their level layouts. I spent the best part of a few days to fully whitebox, then populate and decorate the level with premade Fortnite assets.

This level is in the testing stage, and will have an island code in due course for people to be able to play a fully developed free-for-all gamemode.

Groovy Dice - Mobile Game Concept

Groovy Dice takes the ever popular merge 3 gameplay, and fuses it with dice rolling, turn-based action. Combine that with a roguelike approach to the progression of levels. Injected with fun and engaging stories for all ages; this cosmos hasn't seen anything like this, until now.

Our earthly protagonists, Jules and Raymond, stumble across ‘The Buzz Bar’, in a secluded, dingy, back alley. Filled with all things out of this world. Aliens of all different shapes and sizes from across all of space, sneak to Earth to party in secret, and to enjoy all Earth has to offer in funky disco vibes. One thing leads to another, and our two friends find themselves travelling alongside an alien down on his luck, in search of his lost crewmates, and on a journey to find ‘The Ultimate Prize’.


Travel the cosmos, develop unbreakable bonds with all sorts of new and unique friends, and fighting off the looming Demusica Federation that, in an attempt to bring order and peace to the universe, have put a bounty on our human duo. Fight off more bounty hunters than you can count, find out why Jules and Raymond are wanted, and spread groovy disco music far and wide.

Groovy Dice is a mobile game concept I'm currently working on, in which I currently have a design document available. I aim to have concept art to compliment and show the design processes, a logo, and a vertical slice/visual prototype available.

The games design document is currently written has half sales pitch, half design document. For the purposes of a portfolio piece, it's nice to have a balance of both. This way, it opens as a way to understand the concept and sell the idea of the game. Then also shows my technical knowledge and design planning skills.

Groovy Dice Logo
GD Merge Mechanic Explained
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Pictured above - Jules and Raymond Concept Sketch - our 'earthly protagonists'. As well as a visual representation of how merging dice faces work.

Zai'Qer the Animus Sycophant - Character Concept

A character concept for a Moba style game, such as League of Legends, or Dota. Containing a detailed backstory, character statistics and abilities and much more info.

 

‘Why is it humans seek power and knowledge from those with such wealth and status within society. It’s the men that do the dirty work for them that they should be asking. See this man for example. I can see from his memories that he’s lived a hard life and worked for what he’s built... He sits where he stood all those years ago. Now that’s a story I’m sure you’d like to hear. Isn’t that right? The man that watched as all life around him ceased to exist. The myth, the legend … The Chronokeeper’

Zai’Qer is a control mage, with a traditional kit that suits the role of mid lane. Using their passive, they can take control of the enemies’ position and keep them in place for ganks and dives. If they're finding this a bit hard or a team fight is breaking out, Zai'Qer can use their ultimate to apply more crowd control and scare any enemies nearby.

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The Animus Sycophant: Origins

An expedition gone wrong had bought Vanadier into close contact with the void. Within the ruins of Icathia, Vanadier had managed to separate from his group of expeditioners. Upon retracing his steps back, crackling energy and deep booming vibrations filled the air as dark energy burst into vision. Vanadier had never seen such a sight. This alien artefact that sat in front of him felt weak, dying, and desperate for attention. crystallised tendrils slowly poured into the world and enveloped Vanadier, pulling him in close. Burning his flesh and infecting his skin, he felt nothing but pain. He persevered and pushed past, all whilst Immense pressure pushed on his skull and he watched as these tendrils pierced into his body. After what felt like an eternity, he was let go of his agony and the void had released the grip it held upon him. Stumbling back, he watched as the cracks closed and the tendrils slipped back into a world unknown to him. At that point he heard a voice, it echoed through his mind, ‘such potential, vast knowledge … a survivor. An ideal candidate.’

Bladyn - Character Concept

A character concept I've worked on recently, although his visual design is based upon drawings i'd created from 10 years ago.

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Iterations of my original character, Bladyn.

Name: R.I.T.D (Robotics Initiative Test Dummy) 5016b

Nickname: Bladyn

Age: 7 years

Sex: Unidentified

Height: 132cm

Weight: 57Kg

Bladyn was created by a scientist that goes by the name of Istar. He was forced to create Bladyn for the purpose of experimentation with electromagnetic effects, by his section supervisor, Cadell. Istar and Bladyn grew a very close friendship than most would with their robotic creations. They practiced and prepared for future experiements and creations in future years, without the permission or acknowledgment of Cadell. Machines and contraptions that Istar created got crazier, bigger and more abstract and he started reading into some unusual reports and lab results. Due to conflicting emotions, a desperate need to perfect his work and attempting to impress those he worked for, Istar eventually drifted into a depressive mental state. His practices became erratic and endangered fellow scientists. He started acting strange to a point where most in the facility would actively avoid him. The board eventually decided that Istar was to be relieved of his position and was to lose contact with his robotic companion.

 

Bladyn couldn’t stand to watch as his creator vanished into the distance and after months of turmoil and emotional outbreaks, he followed suite to try and find him. He spent years searching and all clues he’d gathered led to dead ends. The connection Bladyn had with his human creator began to fade and losing the memories left a deep hole in his mind. He lost sight of all he’d worked for, what mutual aims Bladyn and Istar had. That was until he found himself at the doors of the facility he’d ran from.


Eager to continue in the footsteps of his creator, Bladyn decided to enroll as a junior scientist, under the name Moral and was accepted unusually quick. Suspicious of management and the supervisors in the facility he was created in, Bladyn took to perfecting his craft and set out to find the answers to where his creator had fled to.

Digital Art

Whether it be traditional or digital drawing, creating art is something I thoroughly enjoy. It's something I'm passionate about and will continue to do in my spare time.

As I create more pieces i'm happy with (I have folders and pages filled with sketches and quick drawings), they'll be added to the page below.

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